1) Describe your poster's message.
For my first poster, I was thinking of how those tiny people used to run on exit signs, so, in my ability, I made one running to my page. for the the second one, I remember playing a game called databrawl. In that game you could play as programs, malwares, virus, an firewall. In the game, program are mostly defenseless and seek the firewall for help, but, if you buy a certain gamepass, you can fight as a program, in this poster, this premium orange program is defending this program from the malware, like a person that is defending someone from a violent individual. In the third poster, the premium program gives the other program a data cake, thinking about how this situation made him feel, and the malware seems mad about that. In the final 4th poster, I made the message "you can make anything" and made a Mario aesthetic, because there is a game called Super Mario Maker. In that game, you do what the title intends you to do, Make. You make you own Mario levels using the tools the game gives you.
2) Describe your design choices for each- what were some of the choices you made and why?
Mostly, for all, I chose a game design, because I thin there are a lot of games that have similar topics in the real world.
3) Tell what makes your final design the best one. What design choices make it the most successful?
My final design was the best, because making levels in a game is as fun as making a cardboard table (that was an example). The message also matches the main idea of Mario Maker. The hand that is going to put that mushroom in that brick, I think, is most successful because it provides a challenge to anyone that wants to play their level, and gives the player an idea of how to make a good level.
4) Tell three things you learned about designing a successful poster.
1. Its time consuming
2. You can find ideas anywhere
3. People can critique your poster
For my first poster, I was thinking of how those tiny people used to run on exit signs, so, in my ability, I made one running to my page. for the the second one, I remember playing a game called databrawl. In that game you could play as programs, malwares, virus, an firewall. In the game, program are mostly defenseless and seek the firewall for help, but, if you buy a certain gamepass, you can fight as a program, in this poster, this premium orange program is defending this program from the malware, like a person that is defending someone from a violent individual. In the third poster, the premium program gives the other program a data cake, thinking about how this situation made him feel, and the malware seems mad about that. In the final 4th poster, I made the message "you can make anything" and made a Mario aesthetic, because there is a game called Super Mario Maker. In that game, you do what the title intends you to do, Make. You make you own Mario levels using the tools the game gives you.
2) Describe your design choices for each- what were some of the choices you made and why?
Mostly, for all, I chose a game design, because I thin there are a lot of games that have similar topics in the real world.
3) Tell what makes your final design the best one. What design choices make it the most successful?
My final design was the best, because making levels in a game is as fun as making a cardboard table (that was an example). The message also matches the main idea of Mario Maker. The hand that is going to put that mushroom in that brick, I think, is most successful because it provides a challenge to anyone that wants to play their level, and gives the player an idea of how to make a good level.
4) Tell three things you learned about designing a successful poster.
1. Its time consuming
2. You can find ideas anywhere
3. People can critique your poster